Final Pool
Unity3D Asset - Paid
Efficient, Intuitive, Flexible, Scalable,
Seamless, Powerful
Final Pool optimizes GameObject reuse in Unity, boosting performance with customizable settings and advanced profiling tools for fine-tuned control.
Description
Final Pool is a powerful and flexible object pooling system for Unity, designed to enhance performance by minimizing the overhead of object creation and destruction. It’s perfect for projects that require frequent object reuse, such as shooters, simulations, or any game with high object turnover.
Final Pool provides developers full control over pooling behavior With various customizable settings, including spawn/despawn thresholds, capacity limits, and optional interface callbacks. Its advanced profiling tools allow for detailed performance analysis, helping you identify and optimize potential bottlenecks.
Whether you need simple object pooling or complex behavior with state management, Final Pool is suitable for any project looking to improve performance and resource efficiency.
Key-Features
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Efficient Object Pooling: Reduce the performance cost of frequent object instantiation and destruction.
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Customizable Settings: Control max capacity, overflow limits, spawn/despawn intervals, and thresholds.
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Advanced Profiling: Track pool usage with detailed graphs and stats to identify performance bottlenecks.
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Interface Callbacks: Implement IPooledObject to trigger custom spawn and despawn behaviors.
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Leak Detection: Ensure objects are properly returned to the pool, with optional warnings and stack traces.
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Time Scaling Options: Choose between real-time, game time, or frame-based intervals for pool management.
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Flexible Object Activation: Option to manage GameObject active states manually for additional control.